This documentation is for an old GraalVM version. See the latest version.

Logging in Native Image

By default, Native Image supports logging via the java.util.logging.* API.

Default Logging Configuration #

The default logging configuration in a native executable is based on the logging.properties file found in the JDK. This configures a java.util.logging.ConsoleHandler which will only show messages at the INFO level and above. Custom logging configuration can be loaded either at executable build time or at runtime as described below.

Note that if additional logging handlers are used, the corresponding classes must be registered for reflection. For example, if java.util.logging.FileHandler is used then the following reflection configuration is necessary:

{
    "name" : "java.util.logging.FileHandler",
    "methods" : [
      { "name" : "<init>", "parameterTypes" : [] },
    ]
  }

For more details, see Reflection Support.

Build-Time Logger Initialization #

The logger can be initialized at executable build time with a custom logging.properties configuration file, as illustrated in following example.

  1. Save the following Java code into a file named BuildTimeLoggerInit.java, then compile it using javac:
     import java.io.IOException;
     import java.util.logging.Level;
     import java.util.logging.LogManager;
     import java.util.logging.Logger;
    
     public class BuildTimeLoggerInit {
       private static final Logger LOGGER;
       static {
           try {
               LogManager.getLogManager().readConfiguration(BuildTimeLoggerInit.class.getResourceAsStream("/logging.properties"));
           } catch (IOException | SecurityException | ExceptionInInitializerError ex) {
               Logger.getLogger(BuildTimeLoggerInit.class.getName()).log(Level.SEVERE, "Failed to read logging.properties file", ex);
           }
         LOGGER = Logger.getLogger(BuildTimeLoggerInit.class.getName());
       }
    
       public static void main(String[] args) throws IOException {
         LOGGER.log(Level.WARNING, "Danger, Will Robinson!");
       }
     }
    
  2. Download the logging.properties resource file and save it in the same directory as BuildTimeLoggerInit.java.

  3. Build and run the native executable

     native-image BuildTimeLoggerInit --initialize-at-build-time=BuildTimeLoggerInit
     ./buildtimeloggerinit
    

    The logging.properties file is processed at build time. It does not need to be included in the native executable, therefore reducing the size of the executable file.

LoggerHolder.LOGGER is also initialized at build time and is readily available at runtime, therefore improving the startup time. Unless your application needs to process a custom logging.properties configuration file at runtime, this approach is recommended.

Runtime Logger Initialization #

The logger can also be initialized at runtime, as shown in the following example.

  1. Save the following Java code into a file named RuntimeLoggerInit.java, then compile it using javac:

     import java.io.IOException;
     import java.util.logging.Level;
     import java.util.logging.LogManager;
     import java.util.logging.Logger;
    
     public class RuntimeLoggerInit {
         public static void main(String[] args) throws IOException {
             LogManager.getLogManager().readConfiguration(RuntimeLoggerInit.class.getResourceAsStream("/logging.properties"));
             Logger logger = Logger.getLogger(RuntimeLoggerInit.class.getName());
             logger.log(Level.WARNING, "Danger, Will Robinson!");
         }
     }
    
  2. Download the logging.properties resource file and save it in the same directory as RuntimeLoggerInit.java.

  3. Build and run the native executable

     native-image RuntimeLoggerInit -H:IncludeResources="logging.properties"
     ./runtimeloggerinit
    

In this case, the logging.properties file needs to be available for runtime processing and it must be included in the executable via the -H:IncludeResources=logging.properties option. For more details on this option, see accessing resources at runtime.

Connect with us